Project Shibboleth is now…

The word “emprise” (emm-PRIZE), which means a chivalric and daring undertaking, has won out over a number of alternatives (many of which featured the sainted ampersand) as the title of my new retro-recon game. For those who haven’t been following this blog with great regularity, this is my attempt to answer a “what if?” question that has been weighing on my mind for a quarter century:

What if Gary Gygax had not left TSR in 1985, and had been allowed to design the second edition of the world’s most famous fantasy role-playing game?

I’m making great progress, but it’s a ton of work, and I make no predictions about how long it will be before a formal call for playtesters goes out. (But go out it will, along with a call for artists.)

Everything’s up for grabs at this point, but as of right now, the game will consist of three core rulebooks:

  • Players Manual
  • Game Masters Manual
  • Bestiary

In addition, there will be a boxed beginners set, with stripped-down starter rules, a starter adventure, dice, and so forth. Down the line, I foresee dealing with mass combat as a separate, but compatible, game that will give the “old school endgame” some teeth and those men-at-arms and followers gained at higher levels a raison d’etre.

It will be published under the auspices of the OGL, which while it carries with it some restrictions I might not like, is ultimately the best legal protection for a work of this nature.

Written by 

Wargamer and RPG'er since the 1970's, author of Adventures Dark and Deep, Castle of the Mad Archmage, and other things, and proprietor of the Greyhawk Grognard blog.

9 thoughts on “Project Shibboleth is now…

  1. Emprise? Possibly a bad omen. You know what happened to the most famous emprise in history, right? (Empresa de Inglaterra: 1588, lots of Spaniards, lots of boats…)

    Just watch out for someone sailing a burning copy of OSRIC into your lines, 'kay. 😉 )

    Possible mass combat endgame? *worships*

  2. Good luck! I love how old-school the introduction looks. Excellent!

    I really like the idea of creating a retroclone (I've even written a few chapters of a retro-gaming inspired science fiction RPG, though it hasn't gotten farther than that), but don't feel comfortable tackling such a big job yet.

    However, I am working on a retro sandbox inspired board game, thanks in almost entirely whole parts to this Old School Renaissance! I can't wait to see how yours turns out.

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