Dragon’s Landing on the Greyhawk Construction Company

I just found out that the current edition of the Dragons Landing Podcast (episode 99.98) dealt with one of my posts from a couple of years ago dealing with the Greyhawk Construction Company. In one sense, they don’t seem to really like the concept of it being completely and intentionally a whimsical idea, designed specifically for the sort of game that is centered around the castle of a humorously insane demigod. They seem to want to turn it into some sort of “realistic” institution to fit in a “realistic” game. (This in a game with magic spells, pegasi, goblins, and demons. *grin*)

But it’s still a very interesting discussion they have, and I think it’s well worth listening to. I’m honored that people think so much of my stuff that they’d take the time to have such a thorough discussion of it. They do take the original idea and riff on it in new directions, and there’s certainly nothing wrong with that.

The segment starts around the 45:46 mark on the podcast.

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Wargamer and RPG'er since the 1970's, author of Adventures Dark and Deep, Castle of the Mad Archmage, and other things, and proprietor of the Greyhawk Grognard blog.

2 thoughts on “Dragon’s Landing on the Greyhawk Construction Company

  1. The thing about role playing games is that frequently ideas conceived as a joke grow into something much bigger. (the greatest NPC villian I've ever had was named the Dread Pirate Roberts because he was originally intended to be a one shot joke)

  2. Rob here from the Dragons Landing Inn Podcast.

    Glad you enjoyed the show. I thought the idea was awesome as is. Of course once my overactive imagination gets a hold of it I'm wanting turn it into something bigger, with a huge campaign spanning Meta-Plot.

    Perhaps the idea of jokes turning into something more might be a another good topic of discussion. Hackmaster comes to mind immediately, as it is a classic spin on D&D but now a full game in and of itself.

    Anyway, great stuff to ponder.

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