A question for the Peanut Gallery. When you’re running or playing in an adventure module, do you like it to have a single consistent “tone” (role-playing, combat, exploration, dungeon crawling, etc.), or do you like to mix it up and have different styles?
For instance, I’m working on a project right now, and the way the outline is going, it’s got:
- Investigation/detective work
- Dungeon crawl
- Infiltration/dungeon crawl