Armies of the Southern Great Kingdom, Part 4: The Overking’s Army

And here at last we come to the end of this particular series of posts, and the army of the Overking takes the field. I’ll be using the same methodology as I have been in the other articles in this series and that which covered the Iron League. First, we start with the sources to figure out the proper proportions of an Imperial army.

There are, frankly, a LOT of assumptions going into this. We’re told there are “10 companies” of the Overking’s Companion Guard, but no idea how many make up a company. I’m going with 1,000 in order to be able to sort of align them with the other numbers we get. I’m also assuming the Companion Guard mentioned in the gold box is the same as the Heavy Guard we see in the Minifigs miniatures.

Then we have the forces listed for the incursion into the Grandwood Forest. It looks like some elements of the Guard are included, but the whole seems to be a cobbled-together force and includes mercenaries, humanoids, and local woodsmen. I’ll treat the Guards as token elements and use the numbers for the humanoids and mercenaries to get proportions.

All in all, that gives us the following.

1 heavy cavalry / 1 medium cavalry / 1 light cavalry / 1 archers / 1 crossbowmen / 5 pole armed foot / 5 noble contingents / 3 humanoid regular infantry / 6 humanoid light irregulars / 1 mercenary cavalry / 5 mercenary infantry

Phew!

I think the way to approach this is to peel these troops apart into some categories. So there is the Overking’s Companion Guard as one force, portions of which can be sent to fight in local wars as a stiffener. Noble contingents are another, mercenaries are another, and humanoids are yet another. All of the latter would be optional forces, in Triumph! terms.

Let’s start with the Overking’s Companion Guard. The heavy cavalry is Knights. The medium cavalry is Elite Cavalry, and the light cavalry is Bad Horse. Archers are, well, Archers, but so are the crossbowmen. The pole armed foot will be a mix of Elite Foot and Heavy Foot, with the latter being humanoids (orcs), to reflect the orcish foot guards that were sent into the Grandwood. Call it 3 and 2, respectively.

The Noble Contingents are easy; I’m going to assume the same make up as they had in South Province, including the fact that they include noble levies. So 1 Knights and 4 Rabble.

For the mercenaries, all we know is that they are foot and horse. I used Heavy Infantry before for mercenaries, so will again. And for the horse I’m going with Bad Horse.

Finally, for the humanoids levies, the regular infantry will be Heavy Infantry, while the light irregulars will be Rabble. I’ll make the regulars orcs and the light irregulars goblins.

Great Kingdom: The Overking’s Companion Guards

CY 577-580

Invasion Rating 4

Maneuver Rating 1

Home Topography: arable, forest, hilly

General’s troop type: Knights

Army Battle Cards: Pack Train and Herds

Required Troops

Troop TypesMinMaxBattle LineRestrictionsBattle Cards
Knights
Heavy cavalry
12All
Elite Cavalry
Medium Cavalry
12All
Bad horse
Light Cavalry
24All
Elite Foot
Pole armed foot
24All
Heavy Foot
Imperial Orcish foot guards
48AllOrcish troops

Optional Contingents: Noble Contingents

Troop TypesMinMaxRestrictionBattle Cards
Knights
Noble contingents
12
Rabble
Noble levies
48

Optional Contingents: Mercenaries

Troop TypesMinMaxRestrictionBattle Cards
Heavy Infantry
Mercenary foot
24
Bad Horse
Mercenary cavalry
02

Optional Contingents: Humanoid Levies

Troop TypesMinMaxRestrictionBattle Cards
Heavy Foot
Humanoid reg. infantry
12Orcish troops
Rabble
Humanoid light irregulars
24Goblin troops

Ally Troop Options

South Province

Troop TypesMinMaxRestrictionBattle Cards
Bad Horse
Light cavalry
02
Rabble
Levies
04
Heavy foot
Humanoids
02Orcish troops
Horde
Humanoids
04Goblin troops

Medegia

Troop TypesMinMaxRestrictionBattle Cards
Bad Horse
Light cavalry
02
Horde
Regular infantry
02
Rabble
Levied infantry
06

Enemies: Almor, Sunndi, Idee, Onnwal, Irongate, Iron Hills Dwarves, Glorioles, Hestmark Highlands.

“Orcish Troops” and “Goblin Troops” battle cards to come.

Written by 

Wargamer and RPG'er since the 1970's, author of Adventures Dark and Deep, Castle of the Mad Archmage, and other things, and proprietor of the Greyhawk Grognard blog.

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