Simple mass combat?
Zack over at RPG Blog II posted some thoughts on mass combat systems and RPGs. It should come as no surprise to anyone that I’m a huge fan of mass combat, and figuring out ways to integrate it into “regular” Read More
Zack over at RPG Blog II posted some thoughts on mass combat systems and RPGs. It should come as no surprise to anyone that I’m a huge fan of mass combat, and figuring out ways to integrate it into “regular” Read More
I am pleased to announce that there is now a forum set up to discuss the development of my attempt at putting together a “Gygaxian Second Edition”. I give you… www.adventuresdarkanddeep.com This will be the place where I will discuss Read More
Another session brought us some returning players and one new player. Once again, Mighty Titans Hobbies and Games in Randolph, NJ provided us with exemplary space, and Meetup.com filled the bill when it came to getting the players coordinated as Read More
The current discussion regarding Die Cast Games‘ module “Insidious” has got me thinking once more on whether or not I want to use the Open Game Licence for my own upcoming Adventures Dark and Deep™ game. There are pros and Read More
For those who have had their Internet access cut off for the last 48 hours or so, there seems to be an important test case on the horizon regarding the role of IP law, the OGL, and how it is Read More
So it seems that the question of 10+ combat tables vs. having a single table with modifiers wasn’t as cut and dried as I thought! I came up with this, which I think is pretty darned elegant. The question is, Read More