Rules vs. Imagination
Commenter kensan-oni made the following comment in response to my previous post on x.p. budgets. I thought it was an important enough point that I wanted to make my own response to him as a post unto itself. I think Read More
Commenter kensan-oni made the following comment in response to my previous post on x.p. budgets. I thought it was an important enough point that I wanted to make my own response to him as a post unto itself. I think Read More
The following quote caught my eye from today’s Legends and Lore by Mike Mearls, talking about monster design in DnD Next: When it comes to combat, the math that our system uses assumes an adventuring day that lasts a number Read More
I just got an announcement with this pretty neato news from the folks who put on Dexcon, Dreamation, and Metatopia here in NJ. If you’re going to be at GenCon this year, it’s definitely worth looking into. Plus you get Read More
One of the issues that I don’t recall ever seeing Gygax discuss is the so-called fifteen minute work day in D&D. That is, the tendency of players to do only as much exploration, combat, etc. as they can without depleting Read More
As my regular readers may have figured out, I’ve always got a LOT of different pots a’boilin’. RPGs, modules, wargames, boardgames, convention games… there’s always a lot of things that need to be finished around casa de grognard. I find Read More
A question to the audience. Do different styles of combat require different combat mechanics? Or is it possible for a single game system to portray widely disparate forms of combat coherently and in a way that make them workable against Read More