This Battle Station is now the Ultimate Power in the Universe…
…I suggest you don’t use it. Dungeons and Dragons, and RPGs of similar cast, are relatively unique in the annals of games, in that they pit one player (the GM) against all the other players (the PCs) and the GM Read More
Advice for Players from… the Players Handbook
There’s a whole section in the back of the Players Handbook called “Successful Adventures.” I liked to think I was being pretty slick, since I read it over and over, and none of the other people I played with at Read More
The One-Shot – Campaign Spectrum
I read today Wil Wheaton talking about playing in a Gamma World game at PAX, and he mentioned something that got me thinking: My takeaway from Gamma World: I wouldn’t want to play an entire campaign, because it’s just a Read More
Compartmentalization of Information
I was going through the various plots and schemes and widgetry that’s going on in my AD&D Greyhawk game, and it occurred to me that one skill vital to all DMs is the ability to compartmentalize information. That is, one Read More
In Praise of Polearms
I love the vast array of different polearms in AD&D. That Unearthed Arcana has an entire appendix devoted to them only makes it all the better in my opinion. A lot of folks make great sport of the huge number Read More