That seems to be the attitude of Dungeon Craft, which is a YouTube channel that I normally enjoy. His crafting skills are top notch, and I envy his ability to create terrain and effects and the like.
When he ventures into discussions on rules and editions, though, he leaves very much to be desired. Take this video, for instance:
My particular reaction is to the bit starting around the 7:15 mark.
“Gary Gygax just hated magic users and couldn’t understand why anyone would want to play them so he literally Nerfed magic-users.”
Uh-huh. The guy who played Mordenkainen and Bigby hated magic-users. sigh
The reason magic-users are so weak at early levels isn’t because Gygax hated them. That’s inane. They’re weak as a way to balance out the fact that they are so overwhelmingly powerful at higher levels. The attrition rate is intentionally high for such characters, because they are expected to die in high numbers. Otherwise, magic-users would quickly dominate any game, as fighters and clerics could never hope to keep up.
As for “I cast sleep. I’m done.” That betrays a fundamental misunderstanding of how early editions of the game are played. Basic, 1E, and to some extent 2E emphasized the problem-solving skills of the player, over the in-game-power skills of the character. The 1st-level magic-user who used his only spell can still solve puzzles, evade traps, parlay with monsters, interact with NPCs, improvise tactics, use the environment to his advantage, and anything the player’s imagination can come up with.
Believing that once a character’s special abilities on the character sheet are done, there’s nothing left to do, is a very modern attitude and ultimately alien to the original aesthetic of the game.