I’ve got a new video up on the channel. In it, I discuss how traveling from one encounter to another, whether it be in a dungeon or in the wilderness, can be half the fun of the game.
One thing that some gamers have long questioned, but so many more have left unquestioned (to the extent that the situation has become the norm in most RPGs) is the fact that character creation comes first in the rules. It’s Read More
This is a question that comes up perennially, it seems, especially (but not exclusively) among newer players to the game. They can’t seem to fathom why dungeons exist, and in the sort of realistic-fantasy world they prefer, they simply cannot Read More
In doing my analyses of various early adventure modules, it strikes me that some of the things that players are expected to figure out are pretty damn impossible. How to know that wearing the robes of the clerics of Tharizdun Read More
I’m going to take a break from my ongoing delvings into the inner workings of the Giants, Drow, and Temple of Elemental Evil adventures to venture into new territory. I’m going to start picking apart the Forgotten Temple of Tharizdun, Read More
It’s big, but is it mega? There’s been a lot of chatter in my own little corner of the OSR web lately about megadungeons, and this is a thing that I both enjoy and encourage. For obvious reasons, I’ve got Read More