So now that we have the source material to hand, and an understanding of how armies are constituted in Triumph!, we’re ready to start forming up some army lists.
I’m going to start with Idee, which is the most straightforward of the states of the Iron League. Going by the information in Dragon 57, we have the following “standard” proportions for the Ideean army:
1 heavy horse / 2 medium horse / 1 light horse (mercenary) / 3 regular infantry / 2 mercenary infantry / 3 infantry hillmen levies / 2 infantry levies
Now, we need to translate these troops into Triumph! troop types. The heavy horse is easy; those are Knights. Medium horse would be Elite Cavalry, and light horse would be Bad Horse.
Idee’s regular infantry would be Heavy Foot, while the mercenaries would be Elite Foot. The infantry hillman levies would be Light Foot, while the infantry levies would be Light Spear. I make this distinction because Light Foot does better in difficult terrain, which makes perfect sense for hillmen.
So now we’re ready to do an army list for Idee, following the format of the Meshwesh website. This will show the options for standard Triumph. For Grand Triumph, just multiply the number of stands by the number of main army commands.
Iron League Idee
Invasion Rating 1
Maneuver Rating 2
Home Topography: arable, hilly
General’s troop type: Knights
Army Battle Cards: Fortified Camp
|Troop Types||Min||Max||Battle Line||Restrictions||Battle Cards|
|1||2||All||Sword fighting cavalry|
Optional Contingents: No optional contingents available
Ally Troop Options: Iron Hills Dwarves
|Troop Types||Min||Max||Restriction||Battle Cards|
|Warband||1||2||CY 579-580||Dwarven Troops|
|Elite Foot||1||2||CY 579-580||Dwarven Troops|
Enemies: Great Kingdom South Province, Great Kingdom See of Medegia, Great Kingdom, Scarlet Brotherhood
Now all that needs to be done is to create that “Dwarven Troops” battle card for the Iron Hills allies.
|Battle Card (DRAFT)|
When fighting against orcs, goblins, or hobgoblins, dwarven troops get an additional +1 combat factor. When resolving close combat, orcs, goblins, or hobgoblins need more than its opponent’s score plus 2 in order to force dwarven troops to fall back.
This rule is continuous; stands so marked may use the ability throughout the game without restriction.
None. This is a free army ability, so long as the other conditions are met.
(Idee heraldry by Anna B. Meyer)