Regionalizing Humanoids
Honestly, what is the difference between an orc, a hobgoblin, a goblin, a kobold, and a gnoll? It’s not hit dice; they range from 1-1 to 2 HD, hardly a vast range (3+1 if you include bugbears, but the point Read More
Honestly, what is the difference between an orc, a hobgoblin, a goblin, a kobold, and a gnoll? It’s not hit dice; they range from 1-1 to 2 HD, hardly a vast range (3+1 if you include bugbears, but the point Read More
You know, I should have known it wouldn’t last when I couldn’t bring myself to take down the laminated Darlene Greyhawk maps from my office wall. I’m not giving up my plans to create a homebrew campaign, or tinkering with Read More
Well, not really (these too look way too ill-fed, for one thing), but this article over at The Sun got me thinking, quite naturally, to my gaming-addled brain, about those who live in underground environments. Are these not the orcs Read More
Hands down, module T1: The Village of Hommlet is my favorite AD&D adventure. Better than Vault of the Drow, better than Tomb of Horrors, better than the Slavers modules or Expedition to the Barrier Peaks. Many AD&D fans disagree, and Read More
There are two basic approaches to setting design when it comes to starting a new campaign. The first, as immortalized in the DMG, is the “pinpoint” approach to campaign design. “The milieu for initial adventuring should be kept to a Read More
I must confess I don’t own the rules to this game, let alone can I say that I’ve played it. Judging by what I’ve seen, this doesn’t seem like a game I would be particularly interested in. But sweet merciful Read More