Parrying Rules for (A)D&D
Okay… I think I’ve come up with an elegant solution to the whole “how the heck do I actively defend against an enemy?” question. And it works so well with (A)D&D, I thought I would share. How about this: Anyone Read More
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Okay… I think I’ve come up with an elegant solution to the whole “how the heck do I actively defend against an enemy?” question. And it works so well with (A)D&D, I thought I would share. How about this: Anyone Read More
Nobody actually played AD&D the way it was written, including Gygax himself. We all had (or have) house-rules, sections we ignore, other sections we embellish, etc. All my musings on this blog thusfar have been geared towards some sort of Read More
I’ve not really given much thought to how other planes would be dealt with in my “folkloric” concept of setting design. But I did have an insight this morning that I thought might be interesting to play around with. What Read More
I will be offline pretty much from now until Monday, off camping in the woods with a couple hundred other drunken Heathens. Please take the opportunity to read through the posts thusfar, and expound on your reactions to the various Read More
Ah, alignment, the bane of every player who wanted his character to be “chaotic greedy”. The inital spectrum of alignment, Law-Neutrality-Chaos, probably stems from Moorcock’s Elric books, although Zelazny’s Amber novels came out starting in the early 1970’s, so it’s Read More
Following up on my earlier thoughts on character classes and skills, I’ve been trying to come up with a list of character archetypes that a game would absolutely need, and I’m coming up against a wall. There either seem to Read More