A Different Direction for the OSR
I’ve been doing a lot of work on Emprise!™, specifically on the Players Manual, and one thing is become more and more clear to me as I continue the work. This is going to be flying in the face of Read More
I’ve been doing a lot of work on Emprise!™, specifically on the Players Manual, and one thing is become more and more clear to me as I continue the work. This is going to be flying in the face of Read More
I only recently came across the use of the term “grind” in an RPG context. I know, I know– I am an out of touch grognard who is prone to telling modern gamers to get the hell off my lawn. Read More
I’ve been spending a lot of time lately thinking about rulebooks and how they are– and should be– organized. Naturally, the AD&D 1E rulebooks are the prototype for a great many RPGs; divided, in their pristine state, into one book Read More
Why do publishers include art inside adventure modules? I mean, aside from the rare instance where an illustration is required to make the description of a particular area intelligible, or in the case of illustrations intended for the game master Read More
Norman over at Troll and Flame thinks so. So do some of the commenters over at Grognardia. Personally, I disagree. It does touch on the definition of “megadungeon”, of course. To my mind, a “megadungeon” in the strictest sense lacks Read More
I was thinking about why it was that generic scifi games don’t really work. The problem is only compounded in games that purport to be rules-light. When compared to the success of generic fantasy games, the question becomes positively glaring. Read More