Wisdom from Metatopia
From one of the seminars on designing RPGs: “Dungeons and Dragons is about providing continuity for the characters between battles.” Thoughts?
From one of the seminars on designing RPGs: “Dungeons and Dragons is about providing continuity for the characters between battles.” Thoughts?
I probably won’t be posting much this weekend, as I’m off to the Metatopia 2011 convention in Morristown, NJ. Metatopia is more focused on game designers, with players able to show up and playtest new games. There are a lot Read More
On the Roll for Initiative podcast, as a matter of fact. Me talking about Adventures Dark and Deep™. http://rfipodcast.com/show/2011/11/03/volume-2-issue-68-adventures-dark-and-deep/ Sweet Reason, do I really sound like that?
A new version of the Adventures Dark and Deep™ Bestiary is now available. Version 1.1 contains scores of new monsters, adds more than a hundred pages, and expands and makes corrections to many others based on feedback we’ve received during Read More
Well, my frenetic-as-usual mind is consumed with the idea of doing a NaGaDeMon game. I’ve got about twenty games flittering around my mind in various states of “is it soup yet?”. But for the November challenge I’ve settled on one Read More
Tim Brannan on the Other Side Blog has posted reviews of both Darker Paths 1: The Necromancer and Darker Paths 2: The Witch (along with a few other Halloween-themed RPG products). Many thanks, Tim.