The Bard

And now, last but not least, I present the final “new” character class for Adventures Dark and Deep™, the Bard:

As before, lots of new spells for this one, and I’m very pleased with the way the “feel” of the class turned out. Not as centered on lore and information as the AD&D 1E bard class, with a lot of ways to influence both subtle and not-so-subtle, magical and mundane. Still some “punch” with spells that can inflict a lot of damage, but not nearly the equal of the mage when it comes to such things. One of the big differences between the bard and other spell casters is that many of the bard’s spells can be maintained for hours on end, as long as the bard can keep singing (and, of course, if the bard is singing already, who’s to say he’s casting a spell? Bards are subtle spell-casters if they want to be).

What remains are re-workings of the cavalier and paladin, and a very minor re-working of the assassin (to be relegated to an appendix as a purely optional class). Those won’t be presented as stand-alone previews, however. As always, feel free to plop this bard in your already-extant 1E campaign, and let me know how it works. I have one in mine already. 🙂

As usual, comments over in the ADD forums, if you’d be so kind.

Written by 

Wargamer and RPG'er since the 1970's, author of Adventures Dark and Deep, Castle of the Mad Archmage, and other things, and proprietor of the Greyhawk Grognard blog.