Adventures Dark and Deep Game Masters Toolkit v1.1 Now Available!

I am pleased to report that the first revision of the open playtest version of the Adventures Dark and Deep™ Game Masters Toolkit (version 1.1) is now available for download. Changes include:
  • Rules for waterborne adventures, including ship-to-ship combat
  • Rules for building castles and fortifications
  • Rules for selling magic items
  • Many corrections of spelling and grammar throughout, including changes for clarity
  • Minor changes throughout the Game Environment section
You can download the new pdf for free –> HERE <–
And feel free to join in the discussions at the Adventures Dark and Deep Forums –> HERE <–

Written by 

Wargamer and RPG'er since the 1970's, author of Adventures Dark and Deep, Castle of the Mad Archmage, and other things, and proprietor of the Greyhawk Grognard blog.

8 thoughts on “Adventures Dark and Deep Game Masters Toolkit v1.1 Now Available!

  1. Glad to see things are progessing apace and am looking forward to reading through the updated game (as well as AGG, which I just saw).

    I have to ask, though, who is ding the cver art for ADD and AGG? The pictures are phenomenal.

  2. Thanks much for the kind words, GM. The cover art is actually by N.C. Wyeth, who painted them back in the early years of the 20th century. That puts them in the public domain. I am sort of using them as placeholders for now– the finished products will have new art commissioned especially for them. But you're right– his work is amazing.

  3. BLAST! Why are you doing this to me! I wants it all, its MINE!

    Anyway, thanks for all the awesome work your doing, I have neither the patience nor the skill to tackle the things you and others do for the OSR.


  4. Good work so far on the project. Interesting read. The cover art is eye catching and thought it was 'in the style of' 19th//early 20th cent but hey it was that. Good so all round.

  5. Love the new work. It's a great addition to ADD which I love as well. Keep up the good work Joseph, because your work is inspiring me and my game.

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