The Witch

Double, double, toil and trouble,
fire burn and cauldron bubble;

The widow’s farm is soaked by rain,
I give her neighbor’s cows murrain;

A Hand of Glory I can make,
if I’ve a dead man’s fat to take;

Distance will avail you naught,
a poppet will convey ill thought;

Devil, demon, daemon, hag,
with all I will my black tongue wag;

By candles’ magic I can make
a weak man strong, or strength can take;

Do not risk my ire or wrath,
for I walk down a darker path;

By the pricking of my thumbs,
something evil this way comes.

Hot on the heels of the Necromancer character class, and in keeping with the festive holiday season, I am pleased to announce the release of the next installment of the Darker Paths series of RPG supplements. Darker Paths 2: The Witch, will present a unique take on one of the oldest story-telling archetypes known; the witch. The witch will feature:

  • 24 pages (plus covers, license info, etc.)
  • Approximately 50 new spells created just for the Witch
  • Suitable for use with any game system that itself is compatible with the basic or advanced versions of the world’s most popular RPG

The witch, a sub-class of cleric, specializes in causing misery and pain. A consorter with (and in some cases a consort of) devils, daemons, and demons, the witch uses his magic powers to strike back at the society which shuns him. The witch’s spells are a variety of ills with which to plague both communities and individuals, all inspired by medieval and renaissance imagery and folklore.

Darker Paths 2: The Witch will be available for $5 in pdf format, and is scheduled to be released just in time for Halloween. Take your campaign down a darker path with the witch!

Written by 

Wargamer and RPG'er since the 1970's, author of Adventures Dark and Deep, Castle of the Mad Archmage, and other things, and proprietor of the Greyhawk Grognard blog.

6 thoughts on “The Witch

  1. James, this has probably been asked but are you statting these for 0e/S&W, BX/BECMI/Dark Dungeons, or 1e/OSRIC?

    Not that that really influences my purchase decision, just curious as to how much "fiddling" is required. 🙂

  2. (It's actually Joe…)

    They're being statted specifically for Adventures Dark and Deep. The technicalities of the Open Gaming License prevent me from making a direct statement of compatibility, but if you need a point of comparison, both Adventures Dark and Deep and Advanced Dungeons and Dragons share many conventions, such as descending AC starting at 10, not using race-as-class, etc.

    Hope that helps.

  3. Love the necromancer Joe, and can't wait to see the witch. Was very happy to see that you are making it a sub-class of Cleric, which I always thought was a better fit that a MU sub-class or "something else". Good stuff.

    Next up for Darker Paths… the Assassin and the Anti-Paladin…? (hint hint)

  4. Well, QF, you can find the assassin class in Appendix A of the ADD Players Guide. So no need to wait on that one.

    As for the next installment of the Darker Paths series, my main goal is to get the Witch out in time for Halloween.

    After that, who knows? I am certainly not averse to putting out an anti-paladin type as a similarly optional class. Although since paladins are sub-classes of cavaliers, might it make sense to call the anti-cavalier a roundhead?


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