When Designing a City…
…you don’t need to detail all of the inns, or blacksmiths, or streets in the whole city. You just have to detail the inns, and blacksmiths, and streets that the PCs will be visiting on a regular basis. The trick Read More
…you don’t need to detail all of the inns, or blacksmiths, or streets in the whole city. You just have to detail the inns, and blacksmiths, and streets that the PCs will be visiting on a regular basis. The trick Read More
So go buy yourself the pdf of Darker Paths 1: The Necromancer! A brand new optional character class for your campaign: a master of death and the undead 75 new spells Suitable for use with any game that works with Read More
A point that was mentioned obliquely in the comments of my post on non-combat encounters, and which was lampshaded today over at Grognardia, is that the nature of the (A)D&D game was changing, at least in Gygax’s mindset, in the Read More
I had heard rumors that the Skrull and Kree would be the villains of the new Avengers movie, but I don’t see any indication of that in the new trailer. But we do see Loki (from the Thor movie) there, Read More
One of the things that puzzled me when I first started playing the game, and which I’ve seen come up from time to time in discussions, is the question of why the rules bother to include player characters speaking a Read More
(WARNING to players in my campaign: There are a few spoilers in the post below. It’s all high-level stuff with no details, but if you want to avoid any meta-knowledge of what Glitterdark is like, even at a high-level view, Read More