Ampersand required?
When coming up with a name for a fantasy RPG, does there really have to be an & in there? There does seem to be something of a pattern: Dungeons & Dragons Tunnels & Trolls Swords & Wizardry Chivalry & Read More
A blog about the World of Greyhawk, tabletop RPGs, wargames, and pop culture
When coming up with a name for a fantasy RPG, does there really have to be an & in there? There does seem to be something of a pattern: Dungeons & Dragons Tunnels & Trolls Swords & Wizardry Chivalry & Read More
You have spoken, and I have heard you. I confess I did not expect the outpouring of support and love for my humble attempt at creating a mega-dungeon that followed my announcement last Tuesday that the Castle of the Mad Read More
Most RPG fantasy settings resemble, at least to one extent or another, medieval/Renaissance Europe. This isn’t by accident; most of the literary antecedents of the genre are similarly set (think the Hyborean Age, or Tolkien’s Middle Earth), and doing so Read More
Well, as long as I’m covering all the bases, I might as well delve into the concept of magic in the RPG into the bargain. The “Vancian” magic system, so well-known to A/D&D players, was of course the staple up Read More
One of the chief activities in most role-playing games is combat. Whether battling a horde of orcs in a deep dungeon corridor, or slaying a dragon in the skies above the ruins of a jungle city, or even the humble Read More
To follow up yesterday’s post with the flip-side of character creation, I’d like to discuss the question of character races. Way back when, the races available to the A/D&D game were, despite Gygax’s later (and possibly lawsuit-derived) comments to the Read More