Magic Item Origins
A few weeks ago I did a video on Greyhawk’s Lost Golden Age, and it got me thinking about the idea of magic in Oerth slowly declining. The great civilizations of the past were capable of wielding mightier magicks than Read More
A few weeks ago I did a video on Greyhawk’s Lost Golden Age, and it got me thinking about the idea of magic in Oerth slowly declining. The great civilizations of the past were capable of wielding mightier magicks than Read More
It’s that time again – yet more Greyhawk goodness from the pages of Dragonne magazine, my alternate-universe magazine where Gygax never left TSR and Gygaxian Greyhawk material kept on flowing. This time, we have a companion piece to the Swords Read More
Since its inception, the Dungeons & Dragons game has kept magic items firmly in the realm of those things which are of direct use to adventurers. Weapons, miscellaneous items, magic rings and wands, etc.; all provide some benefit in combat, Read More
Since I’ve been on a wargame kick lately, and someone asked in the comments of my previous post, I thought it would be a good idea to sort of sketch out the approach I’m taking to magic in Triumph! I Read More
Past Life Regression Level 3 Cleric/Mystic spell (necromancy) Requires: Incantation, gestures, holy symbol Casting Time: 18 seconds (3 segments) This spell allows the caster to lay hands upon any character and thereby allow the character to remember some specific aspect Read More
“Sums are borrowed and lent between certain dealers in jewels, money changers, bankers, and the like. They have devised a means to transfer large amounts by means of written notes. Naturally, these notes are carefully done, and heavily magicked, but Read More