Dragon Subdual
Randall over at RetroRoleplaying has recently posted a couple of items that make reference to his party subduing a young dragon that crossed their path. I know it’s been a part of the game since the hoary mists of its Read More
Randall over at RetroRoleplaying has recently posted a couple of items that make reference to his party subduing a young dragon that crossed their path. I know it’s been a part of the game since the hoary mists of its Read More
No, really…If I ever run Mutant Future, this is going to be the inspiration for a module.
So I just submitted my event proposals for the upcoming DexCon convention in Morristown, NJ July 7-11 (unfortunately the same weekend as Historicon, but what can I do?). Here’s the bill of fare… 2 sessions of the Castle of the Read More
The end-game for (A)D&D is something that many in the OSR are rediscovering, and it’s something that I’ll be placing some emphasis on in my own Emprise!™ game. However, in thinking about it, there are some interesting setting implications that Read More
One of the things I’ve been considering with Emprise!™ is doing things in real units of time. That is, rather than segments, rounds, and turns, things would actually be listed in seconds, minutes, and hours. With spell-casting, this presents little Read More
In the Player’s Guide, the new mountebank class is done, and work continues apace on the spell descriptions. The outline of the now-retitled “Game Masters Toolkit” has grown exponentially; I’m including sections on the differences between Classical, Medieval, and Renaissance Read More