Thoughts on Magic
Well, as long as I’m covering all the bases, I might as well delve into the concept of magic in the RPG into the bargain. The “Vancian” magic system, so well-known to A/D&D players, was of course the staple up Read More
Well, as long as I’m covering all the bases, I might as well delve into the concept of magic in the RPG into the bargain. The “Vancian” magic system, so well-known to A/D&D players, was of course the staple up Read More
One of the chief activities in most role-playing games is combat. Whether battling a horde of orcs in a deep dungeon corridor, or slaying a dragon in the skies above the ruins of a jungle city, or even the humble Read More
To follow up yesterday’s post with the flip-side of character creation, I’d like to discuss the question of character races. Way back when, the races available to the A/D&D game were, despite Gygax’s later (and possibly lawsuit-derived) comments to the Read More
Fighter, Wizard, Thief, Priest. These, of course, represent the “core” character classes found across the spectrum of many FRPGs, and has been a staple since very early on in the hobby. Not everyone agrees with these choices, of course. James Read More
With the change of direction my online gaming work has taken, a couple of folks have asked about my intentions vis-a-vis the Castle of the Mad Archmage, my extension/ continuation of “Castle Zagyg” as originally published by Troll Lord Games. Read More
Back in the earliest days of role-playing, everything was “D&D”. It didn’t matter that you were playing with the magic system from the 3 LBB’s, an alternative experience point system from Alarums & Excursions, a couple of character classes from Read More