Dragon’s Landing on the Greyhawk Construction Company

I just found out that the current edition of the Dragons Landing Podcast (episode 99.98) dealt with one of my posts from a couple of years ago dealing with the Greyhawk Construction Company. In one sense, they don’t seem to really like the concept of it being completely and intentionally a whimsical idea, designed specifically for the sort of game that is centered around the castle of a humorously insane demigod. They seem to want to turn it into some sort of “realistic” institution to fit in a “realistic” game. (This in a game with magic spells, pegasi, goblins, and demons. *grin*)

But it’s still a very interesting discussion they have, and I think it’s well worth listening to. I’m honored that people think so much of my stuff that they’d take the time to have such a thorough discussion of it. They do take the original idea and riff on it in new directions, and there’s certainly nothing wrong with that.

The segment starts around the 45:46 mark on the podcast.

Written by 

Wargamer and RPG'er since the 1970's, author of Adventures Dark and Deep, Castle of the Mad Archmage, and other things, and proprietor of the Greyhawk Grognard blog.

2 thoughts on “Dragon’s Landing on the Greyhawk Construction Company

  1. The thing about role playing games is that frequently ideas conceived as a joke grow into something much bigger. (the greatest NPC villian I've ever had was named the Dread Pirate Roberts because he was originally intended to be a one shot joke)

  2. Rob here from the Dragons Landing Inn Podcast.

    Glad you enjoyed the show. I thought the idea was awesome as is. Of course once my overactive imagination gets a hold of it I'm wanting turn it into something bigger, with a huge campaign spanning Meta-Plot.

    Perhaps the idea of jokes turning into something more might be a another good topic of discussion. Hackmaster comes to mind immediately, as it is a classic spin on D&D but now a full game in and of itself.

    Anyway, great stuff to ponder.

Comments are closed.