Non-RPGs on my Mind

Over at Board Game Geek, there’s currently a thread where designers post descriptions of up to five games they’re contemplating going ahead with, and people vote for their favorites based on the descriptions. Do head over and take a look, as there are some really interesting ideas, and it’s always a nice thing to help a game designer out.

I put my own thoughts up there, too, but here they are for your perusal:

Seize the Emerald Throne: A card game where each player has a unique deck. Cards allow players to rumor-monger, assassinate, discover skeleton’s in others’ closets, and gain influence over key institutions like the Church or the Royal Guards. Different characters will have different strengths and weaknesses; the captain of the guard might be able to act more directly, but the chamberlain might be better at spreading rumors.

1066: The Battles of Stamford Bridge and Hastings: A two-player wargame where the outcome of the first battle will determine how many forces the English player has for the second.

Tycho Rebellion: A multi-player board game depicting a rebellion at a lunar mining colony. Competing rebel factions must maneuver among themselves to win, but must band together enough to fight off the Earth player who is getting constant reinforcements.

Gliese 581: A multi-player board game where each player commands a colony mission to a distant planetary system. Players have to explore, start up mining and industrial operations, and settle the planets and moons of the system.


Written by 

Wargamer and RPG'er since the 1970's, author of Adventures Dark and Deep, Castle of the Mad Archmage, and other things, and proprietor of the Greyhawk Grognard blog.