Continuing on from the last post which covered Medegia, today I want to do a write-up of the armies of South Province. In the setting, the two armies are poised to perform an enormous pincers movement into the lands of the Iron League, giving the latter an enormous strategic problem to overcome, in addition to their great numerical inferiority to the invaders.
Looking at the sources we gathered in Part One, the Army of the South has the following proportions:
1 heavy cavalry / 1 medium cavalry / 2 light cavalry / 1 regular infantry / 2 mercenary infantry / 5 levies & noble contingents / 2 humanoids (various)
In Triumph! terms, the heavy cavalry (which is said to be “highly effective”) would be Elite Cavalry. The medium cavalry would be Bad Horse, but I’ll give them a battle card to distinguish them from the light cavalry, which is also Bad Horse. The regular infantry (which I’m presuming are the “native troops” which are noted as being unreliable) is Horde. The mercenary infantry is “exceptionally well armed and equipped”, so I’m putting them as Elite Foot. The levies and noble contingents need to be broken up; the levies themselves (again, unreliable native troops) would be Rabble, while the noble contingents would be Knights. I’d say there would be 4 Rabble and 1 Knights. Finally, I’m saying the various humanoids would be a mix of orcs and goblins; the orcs (as in Medegia) are Heavy Foot, while the goblins are Horde.
Invasion Rating 4
Maneuver Rating 1
Home Topography: arable, hilly
General’s troop type: Knights
Army Battle Cards: Pack Train and Herds
|Troop Types||Min||Max||Battle Line||Restrictions||Battle Cards|
|0||2||All||Must have at least one elite cavalry or bad horse|
|0||2||All||Must have at least one elite cavalry or bad horse||Lancers|
Optional Contingents: Mercenaries
|Troop Types||Min||Max||Restriction||Battle Cards|
Enemies: Almor, Sunndi, Idee, Onnwal, Irongate, Iron Hills Dwarves, Glorioles, Hestmark Highlands.
“Lancers”, “Orcish Troops”, and “Goblin Troops” battle cards to come.