The word “emprise” (emm-PRIZE), which means a chivalric and daring undertaking, has won out over a number of alternatives (many of which featured the sainted ampersand) as the title of my new retro-recon game. For those who haven’t been following this blog with great regularity, this is my attempt to answer a “what if?” question that has been weighing on my mind for a quarter century:
What if Gary Gygax had not left TSR in 1985, and had been allowed to design the second edition of the world’s most famous fantasy role-playing game?
I’m making great progress, but it’s a ton of work, and I make no predictions about how long it will be before a formal call for playtesters goes out. (But go out it will, along with a call for artists.)
Everything’s up for grabs at this point, but as of right now, the game will consist of three core rulebooks:
- Players Manual
- Game Masters Manual
In addition, there will be a boxed beginners set, with stripped-down starter rules, a starter adventure, dice, and so forth. Down the line, I foresee dealing with mass combat as a separate, but compatible, game that will give the “old school endgame” some teeth and those men-at-arms and followers gained at higher levels a raison d’etre.
It will be published under the auspices of the OGL, which while it carries with it some restrictions I might not like, is ultimately the best legal protection for a work of this nature.