The ADD of ADD
Some of my fellow bloggers tend to speak of “Gamer ADD”, referring to the practice of having a number of different projects in the hopper and tending to jump from one to another with both abandon and rapidity. I’m no Read More
Some of my fellow bloggers tend to speak of “Gamer ADD”, referring to the practice of having a number of different projects in the hopper and tending to jump from one to another with both abandon and rapidity. I’m no Read More
Chris over at Classic RPG Realms has done me the kindness of writing up a review of the current state of Adventures Dark and Deep, currently in open playtest and going through an ongoing process of iterative corrections, expansions, and Read More
One of the more unique things about Adventures Great and Glorious will be that each player assumes the role of a powerful faction within a kingdom, rather than a single character. Certainly, each faction will have its powerful figures, and Read More
I am pleased to report that the first revision of the open playtest version of the Adventures Dark and Deep™ Game Masters Toolkit (version 1.1) is now available for download. Changes include: Rules for waterborne adventures, including ship-to-ship combat Rules Read More
Well, before all the steamboats left the slip, I figured it was time I made the official announcement about something I’ve been tinkering with for some months, now. Adventures Great and Glorious™ will be a stand-alone game that depicts the Read More
I’ve been wrestling with naval rules for Adventures Dark and Deep for the last three weeks. And I can confidently say that all naval rules that have been devised for D&D or its various incarnations have either been way too Read More